Showing posts with label fun. Show all posts
Showing posts with label fun. Show all posts

Wednesday, 16 April 2008

Transformimg Maths From a Chore to a Challenge

A well proven fact states if you fire the imagination of children you also gain their attention – an essential ingredient towards efficient learning. A school in Nottingham in the UK has proven the point by adopting a central Harry Potter theme to lessons.


Maths has adopted a series of spells and codes to enthral and encourage. Science has included “Herbology” as a new theme, and teachers have been dressing up to set the scene. It proves that education can be fun, and fun can be highly educational. By turning lessons into games much of the resistance to learning is removed and the results prove the effort to be well rewarded. Pupils at the Robert Mellors school in Nottingham have moved from the bottom 25% to the top 25% of schools in England in just three years.


A clear case of “Learning in Disguise”; Dona Chambers, the Headteacher said “They don’t realise we are ticking boxes in the National Curriculum during the games. It has had a phenomenal impact on the whole school. Because learning is so much fun, pupils want to be engaged”.


Supporting this form of fun activity is a large range of educational games used in school. They are now available for use at home to turn that boring homework session into a fun entertaining and imaginative approach to learning. And as the saying goes Practice makes perfect, or more appropriately in learning - Practice make Permanent. Many parents ideally like to maintain a role in the schooling process but do not want to interfere in the teaching process. Developments in teaching techniques have benefited from advances in technology and the text book of yesterday has been supplemented by the interactive DVD.


A whole range of educational games and educational toys have emerged over the last decade. Designed to tie in with the school curriculum by educationalists and ex teachers, the key is the element of fun they induce to learning. Children look forward to the games and suddenly learning takes on a hidden dimension. But perhaps the real key is the opportunity for parents to join in.


Learning retention is a combination of different inputs. The classroom environment steers children through the lesson presentation, demonstration and discussion activity, a process proven by the National Training Laboratory (NTL) to achieve 50% retention in learning. The key activity derived by the NTL research is the practice function which a highest level in the retention in learning. This activity is sometime difficult to achieve in class due to lack of time or equipment or the spread of abilities in an average class. To overcome this gap in the learning process inevitably the practice function is transformed into homework exercises.


This single activity is seen to be dull, boring and regarded by children, parents and teachers alike as a necessary chore. But there is an alternative. The maths games referred to earlier are an ideal way for parents to play an interactive role with their child at home. Playing educational games as a form of homework generates the practice function which can be lacking in school and according to the NTL achieves a massive 75% retention in learning.

Tuesday, 4 March 2008

All Is Not Lost When The Ideal School Is Full

The annual lottery is amongst us. 25% of children in the UK will not get into the secondary school of their choice. That's a staggering 100,000 disappointed families. The Minister for school's advice to appeal against the local decisions is well meant, but do schools with the pressure they are under to perform have the capacity to deal with 100,000 appeals from displaced parents?

If appeals are upheld the precedent could create even greater annual mayhem. The ideal outcome would be a dramatic rise in the number of good schools. In the meantime extra children being shoehorned into larger class sizes at existing preferred schools seems an undesirable outcome. A significant number of 11-13 years old's already fail to thrive in the secondary environment, which must surely increase as a result of either fighting for a place in a good school or having to attend an indifferent school in another area.

The interactive role of the parent is vital in either outcome. Educational authorities consistently promote the profound and continuing role parents can play in the schooling process. Despite the current surface trauma this activity can be real fun! The educational games used as a teaching resource in school are now available on-line to parents. www.keen2learn.com as an example offer a huge range of maths games, English games, and science games that follow the curriculum. Spending time with your child at home recapping on the lesson content is highly practical, enjoyable and can reap dividends.

Wednesday, 19 December 2007

Teaching Resources

One of the keys to effective learning is to fire up the imagination. Children learn more when they are enjoying something rather than seeing it as a chore. There are many computer games that have a "hidden" education content as well as being fun - learning in disguise. The following web site is a good example of the extent of the opportunity for parents to enjoy games with their children.

Educational Toys

Keen2learn - award winning selection of Educational Games, educational games and toys induces fun to stimulate learning.

These three quotations best summarise the opportunity:

"We cannot hold a torch to light another's path without brightening our own".
Ben Sweetland

"Children have never been very good at listening to their elders, but they have never failed to imitate them".
James Baldwin

"Good teaching is one-fourth preparation and three-fourths pure theatre".
Gail Godwin